execute as at run summon minecraft:falling_block ~ ~ ~ You'd also have to place the copies in series, resulting in something like this: scoreboard players add TimerE 1 Haven't tested it yet, but nothing should prevent you from duplicating the command block that summoned the lightning, change it to a summon falling sand entity and giving each copy different coordinates. I'm not using /setblock or /fill because I might want to replace the falling block with another block. This is very much appreciated if you solve this problem, I might put a bounty on this later if this doesn't get answers. It must be flexible, say, I want to increase the x by 10 and y by -5, I can just change 2 variables, and done, not like destroying command blocks and having to paste them in again. Two requirements, 1, in must have a less amount of chains and variables. Yep, that's true, but for that you need 24 variables, which is pretty boring and no one wants to write that much code. You can just say, well, make 12 of the second separate chains, and you'll be done, right? (Basically, a rectangular prism, height 3, width & length 4, that is all sand), 10 blocks on top of an arrow shot from a specific bow. So here's my problem, I want to summon a bunch of falling blocks, that is a 3 x 4 x 4. Now, to become Gaia, I can just change what to summon and state where to summon it (~ ~10 ~) right? Well, technically, that's correct, but it will only summon a column of sand, not really spread out. Kill after being Zeus for an hour, I became pretty bored, and I thought, what else can I summon? A falling block of course. kill this works perfectly, to change the number of lightning strikes, we only have to change the number in execute as at run scoreboard players set Timer 0 execute as at run scoreboard players add Strike 1 execute as at run summon minecraft:lightning_bolt kill separate chain: scoreboard players add Timer 1 execute at run scoreboard players remove UseBow 1 Stating all the variables needed: /scoreboard objectives add UseBow ed:bowĬommand block that gives the special bow: give bow I'm going to write all the code here, because we will need this in a moment. Thanks to mindoverflow, I now know how to do it. So in that one, I asked how would one summon lightning an x amount of times, at an arrow, after it hits the ground. This is just a follow-up question from my previous one, Specific lightning arrow task, after the arrow strikes, and only using a specific bow.
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